Short clip of the torch in Unreal Engine 5. This one only has lighting effects, no particles.
A short (and overly dramatic) clip of the torch in an environment with lighting and particle effects in Unreal Engine 5.
Another clip of the torch in Unreal Engine 5.
A wall mounted torch that I modeled for a game that I currently have in development. It was modeled in Maya, sculpted in ZBrush, and textured in Substance Painter following the industry standard low-high PBR workflow. The images of just the torch were rendered in Marmoset Toolbag 5, and the rest were rendered in Unreal Engine 5.