New Roosevelt City
I modeled and textured this stylized fountain to place outside of the legislature building in our scene and created the water particle system in Niagara.

I modeled and textured this stylized fountain to place outside of the legislature building in our scene and created the water particle system in Niagara.

Cinematic view of the movie theater. I managed the lighting and low-lying fog.

I modeled and textured the crates and table for this shot.

Overview shot of the main street.

I modeled and textured these storage bins.

Final wooden crate asset.

Final market storage asset.

Final wooden market table asset.

New Roosevelt City

I was part of a team project (March 2025) that aimed to create a 1920s inspired stylized street market. My main role was modeling and texturing some of the assets including the water fountain, crates, tables, and bins, creating the shader network, particle networks, as well as building out the Unreal Engine materials and applying them to all of our assets. I was also in charge of using vertex painting to build out the terrain textures.